STEM & STEAM PROGRAM

Where Curiosity Meets Creativity
At Keith, STEM and STEAM learning isn't confined to one classroom or grade level; it's part of how students explore, build, and create throughout their day. Small classes and hands-on projects give every student room to test ideas, work through challenges, and develop the collaboration and critical-thinking skills they'll rely on for years to come.

STEM & STEAM PROGRAM

Where Curiosity Meets Creativity
At Keith, STEM and STEAM learning isn't confined to one classroom or grade level; it's part of how students explore, build, and create throughout their day. Small classes and hands-on projects give every student room to test ideas, work through challenges, and develop the collaboration and critical-thinking skills they'll rely on for years to come.
THE KEITH STEM & STEAM EXPERIENCE
A Program That Grows with Every Student

For Keith students, STEM builds a foundation of logic, analysis, and problem-solving. STEAM takes it further, layering in creativity, design, and artistic expression so students learn to think like both scientists and artists. From Preschool through Grade 12, students at every age discover that great ideas often start from blending precision with imagination.

Keith preschool students sittng at a table
Preschool

AGES 3 & 4

Hands-on play introduces early problem-solving, patterns, and exploration.

a young Keith student in a black sweatshirt
Elementary School

KINDERGARTEN – GRADE 5

Keith’s elementary students build foundational skills in coding, design, and hands-on science, while creative projects in art and music help bring those ideas to life.

three female Keith students sitting in class
Middle School

GRADES 6 – 8

Students take on more independent projects, blending robotics and research-based design challenges with creative work in visual arts and multimedia.

two keith students working on a frog
High School

GRADES 9 – 12

Advanced coursework and independent projects prepare Keith’s high school students to apply hands-on thinking to real-world problems from engineering solutions to design and artistic expression.

STEM & STEAM IN ACTION
Learning by Doing

Whether designing a robot, animating a short film, or coding an app, Keith students learn STEM and STEAM best by doing. Competitions, clubs, and collaborative projects give students the chance to apply what they learn and grow in confidence along the way.

A group of young Keith students standing at newsdesk
The keith robotics team smiling at the camera
Keith students displaying certificates
Watch Ideas Come to Life

There is no better way to understand Keith’s STEM and STEAM program than to see it in action. Stop by a robotics demo, a design showcase, or a classroom and watch how students turn curiosity into something they can build, test, and share.

Keith student working with power tools